Monthly gatherings in Seattle

Creative and design obsessed, learning AI together.

We focus on the messy middle between idea and execution to share learnings and demystify AI for the creative community. Join us for fun events, workshops, and open discussion.

Vol. 03 · Next event

Designing with AI.

We’re back at Pioneer Square Labs, timed to the Art Walk right after. Three short talks, a panel, and a room that stays late.

The lineup

Dan Hiester is a product builder, formerly of Microsoft Research. He’ll set up a design system that gives LLMs a visual vocabulary and prevents UI slop, then make the same design feel like different companies built it.

Josh Glick is a design leader now building tools for special education across K-12. He’ll cover the process, and the constraints that come with designing for schools.

Yilin Zhu, a grad student at UW HCDE, took the Frontier Creatives motion expression from Vol. 02 a step further: a motion system built on the mathematical line art, applied to other shapes and interactive work.

Then we open it up. Madison Joslyn moderates a panel with David Zager and all three presenters, going deep on craft in the new landscape. Audience questions welcome.

Want to present at a future Volume? Get in touch.

Date
Sept 3, 5pm
Where
Pioneer Square Labs
Cost
Free
RSVP on Luma

All events

Full history lives on Luma.

Learning

Field notes, once a month.

What we learned at the last gathering, workflows worth stealing, and tools that earned a spot. We’ll break down the work and have fun doing it. More to come.

Vol. 02 recap · Aug 6, 2026

Three talks, one messy middle.

Vol. 02 filled Pioneer Square Labs. Three people showed the actual work instead of talking about AI in the abstract.

Patrick Neeman dug into journey mapping and intent across the ecosystem of companies and products we use on a daily basis. His prototype does the heavy lifting and will empower product teams to agree on intent before anyone renders real UI.

Sarra Naemi took Stemtopia from design through engineering into a playable game and made agentic workflows look survivable. She then busted out the Xbox controllers and challenged the audience to a fighting game.

Ben Mullins pulled apart the 808 drum machine: 2.6 sextillion possible states, one thumb, and the argument (made in memes) that judgment is still the part that doesn’t compute.

The through line: the messy middle doesn’t get less messy because a model is helping. It just moves faster, and the wrong turns get easier to skip past.

Then everyone stayed and talked, which is the actual point.

The Vol. 02 event page is still on Luma.

A packed room at Pioneer Square Labs watching a talk, seated audience under warehouse lighting and exposed brick.
A speaker with a microphone in front of a projected Stemtopia game menu showing one player, two player co-op, and two player battle.
A speaker beside a projected slide reading how do you build a pro instrument without the pro complexity.
A speaker gesturing at a projected slide titled a metaphor for design and the messy middle while a second presenter stands by the laptop.
Two attendees talking in front of the projected Frontier Creatives Vol. 02 title card.
Attendees seated close together in the front rows, mid conversation.
Attendees standing and talking while the Frontier Creatives contact page is projected behind them.
Two attendees in name tags talking in front of the Vol. 02 title card.
Two attendees talking beside the desks in the Pioneer Square Labs workspace.
People standing and talking against the brick wall after the talks.

Vol. 03 is September 3. Come be in the next batch.

Contact

Two ways in.

Come to the next gathering, or get involved. The good conversations start before anyone sits down.

RSVP on Luma

Want to get involved?

Present, partner, or just say hi. We read everything.